![]() ![]() Should you have any question, please contact me via chat or mail: or report your issue directly at mod site, thank you. For me, after I announced official update date and they didnt uphold to it - they lost all credibility and being realistic, we have what we have. Hope you’ll enjoy it and if you do please rate it! :) More content will be available only by using mods with modders access limit as it is now so what can be modded modders can do and for other issues - we need to deal with them as they are. Visit mod’s page and click the Subscribe button (you should be logged in). Only vanilla game animals will eat oat or hay if you don't enable options to feed them with fodder. Via Steam: Find the desired mod at Life is Feudal: Forest Village Workshop page. Please note that all of the new animals added by this mod (milky cows, meaty cows, new chickens and boars) eat only fodder. Venison (wild sheep) - collect venison from killed wild sheep. Enable wild sheep - adds wild sheep (as a request)ġ2. Venison (wild chickens) - collect venison from killed wild chickens.ġ1. Enable wild chickens - adds wild chickens.ġ0. Venison (wild animals) - collect venison from killed wild animals.Ġ9. Enable boar farm - adds boar farm and various domesticated boars.Ġ8. Fodder in donkey farm - adds fodder in vanilla donkey farm.Ġ7. Fodder in sheep pasture - adds fodder in vanilla sheep pasture.Ġ6. Fodder in pig pasture - adds fodder in vanilla pig pasture.Ġ5. Mainly my experience is the upgrading of buildings and sometimes adding roads. I am careful NOT to place buildings right next each other but allow an extra space. I use smaller footprints mainly for the castle walls and the windmill. The rest of their time is spent wandering between the barn and their homes carrying food and charcoal. I just try to keep the more tempermental mods friends only. They spend 10 of their time kneading bread and 10 standing in front of the oven. Fodder in cow pasture - adds fodder in vanilla cow pasture.Ġ4. Bakeries Useless I spent an entire spring and summer following my two bakers. Fodder in chicken coop - adds fodder in vanilla chicken coops.Ġ3. Fodder in all pastures - adds fodder in all vanilla game pastures including coops as well.Ġ2. Please remember to choose proper options before using this mod.Ġ1. Life is Feudal: Forest Village Collection by alphaomega 'MoD' - ModPack L.i. It can be bought at Market or craft at vanilla Bakery from hay, oat and water (*** in order to have larger recipes list you need to add to your core game folder files that will allow it as vanilla bakery has very limited list). The game so far is a good game and can be played without modding. So it is the players responsibility to check each mod out and install with care. If it works then move on to the next one. When using fodder instead of hay or oat you need to place Cattle & Poultry Breeding MOD before Donkeys Pen MOD.įodder shortens reproduction time for various domesticated animals. The recommended method is to install one mod and test it out. Venison Shed - storage for new type of food (venison).ĭesigned as stand-alone mod fully compatible with core game mechanics. Basically, players need to have only this one to start playing on advanced (heavily. Proper versions of mods being loaded and used for specific server. It automates syncronization of content files between server and client, BasilMod addons used on the server. Life is Feudal: Forest Village > General Discussions > Topic Details. Mod should be placed at the bottom of your Mods List. BasilMod::Pack is a core modification intented to use on servers, and on clients. Some also un/then re-subscribe then reload to test.This mod introduces to the core game new, various animals - milky and meaty cows, 3 types of chickens, additional boar farm, wild animals such as chickens and sheep (as a bonus), new type of food - delicious and nutritious venison, more complex fodder for your domesticated animals, which makes your breeding more fruitful and venison shed. If you clicked on it and nothing happens then perhaps move R&A further down near or at the bottom/last on your MOD list and/or disable and then re-enable that MOD. Originally posted by Mindbender:I see the chart but how do I start, for example the research in Timber farming I tried clicking on it but nothing happened what do u click on to start that particular research Sorry I also misunderstood your OP :)
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